Skip to main content

Posts

Showing posts from May, 2017

Interactive realistic water ripple effect with dissolving material

By Mayank Babbar Introduction: The original aim of this project was to have interactive water ripples with the player or any moving mesh in 3D space. To achieve this goal, I subdivided this project into the following 4 phases: Research. Process. Progress. Execution. Each of the above phases were treated as calculated time sensitive variables and were executed within the give time frame. Following is my timeline for each phase. Week Number Dates Phases 1 3/31 - 4/4 Research 2 4/7 – 4/11 Process - Progress 3 4/14 – 4/18 Progress -Execution 4 4/21 – 4/25 Execution- complete 5 4/28 – 5/2 Submit Phase 1: Research In this phase I researched on many games characters moving through water mesh.  I took references from the uncharted series, Tomb raider and others. After observing how water would react, I looked for tutorials online. They are as follows. How to make interactive water ripples with moving mesh https:/...