Processing the substance designer workflow and implementing ideas into Reality When I first started this project. My Primary objective is to create a tileable realistic wood texture while learning the workflow of Substance Designer. As the initial phases passed, I learned few techniques in Autodesk Maya, that would help me decrease my modeling production time under the guidance of my instructor martin murphy. The techniques he provided were very helpful in many aspects. And as I looked up tutorials and information provided. I realized that there were some steps that could be removed yet giving us the same required result. Process: Modeling References: Blockout Modeling: 1st Pass Modeling: Getting the nice curve shape 2nd Pass: Getting some details into the model. 3rd Pass Placing up detailed block out 4th Pass: The details are placed in and time to add the back Final Modeling: The final model, with Material ID Su...
Hi everyone! I am super excited to share that one of my projects has be picked up by south Florida museum and is being showcased in their planetarium alongside their work! Below is a short description with my artwork to show what the planet would look like and its atmosphere. Xepodium ( Planet 190-X) is a planet which is placed 400 light years away from Earth. The planet has recently been Terra -formed naturally and currently inhabiting life forms are microbes and some ammonites. The planet has been in the process of localizing gases and oxygen is still at limited quantity. And hydrogen and other harmful gases are still in the air. However life still survives here. There are few species that are expect to be seen. some of them are Ammonites: small shrimp like creatures but with deadly poisonous venom on their shell as well as their spikes. they live close to the shore and live on microbes that float on the surface of the water. we can also assume tha...