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Showing posts from November, 2015

Dont Escape 3 game analysis

For our game design we are working on creating puzzle game and to  understand how puzzle games work we had to  pick out a puzzle game that resembled close to our idea. The puzzle game that i decided to go for was called Don't escape 3, is a first person puzzle action game and follows the pattern of Mystery House game which was produced by sierra. The primary mechanics used for moving are the Left mouse button. that is used for the player to move from room to room. Unlocking doors and cracking doors, welding through  locks.The types of puzzles that are present are sequence puzzles, detective puzzle and, combinations etc. The puzzles in this game make the player The narration starts with you  being on a spaceship and there is a countdown for the airlocks to open and you being sucked out. As you quickly disengage airlock as the timer is running down. after which you have to find you way out of the room and noticing the surroundings, the narrative slowly is revealed t...

Trailer Time!!!!!!!

so heres a quickly done triler for my heroprop where we had to convay a story line. I decided to go the most cliche way possible!  :) this was fun!!!!

Level design and boots functionality for Game Design

after modeling the boots, we had to take them in Unreal Engine  and had to rig them to the skeleton of our charecter. after which we had to test the functionality and see how the gameplay would feel. I am proud the present the following Video of my jet boots and the level.