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Showing posts from 2018

Created my substance designer Wood

Processing the substance designer workflow and implementing ideas into Reality When I first started this project. My Primary objective is to create a tileable realistic wood texture while learning the workflow of Substance Designer. As the initial phases passed, I learned few techniques in Autodesk Maya, that would help me decrease my modeling production time under the guidance of my instructor martin murphy. The techniques he provided were very helpful in many aspects. And as I looked up tutorials and information provided. I realized that there were some steps that could be removed yet giving us the same required result. Process: Modeling References: Blockout Modeling: 1st Pass Modeling: Getting the nice curve shape 2nd Pass: Getting some details into the model. 3rd Pass Placing up detailed block out 4th Pass: The details are placed in and time to add the back Final Modeling: The final model, with Material ID Su...