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4 Prefreable ideas

After thinking about the game mechanic, I decided to do some research as to what ideas i preferred for the hero prop. Since the prop is to be used as a third person player game... i started to wonder how will the player interact with the prop and how would the prop work in regards to obstacles?

What would be the obstacles that would require the player to  use the prop, what sort of fundamentals can i use from the rela world and the past games that require a hero prop that would function well and looks cool? Divulging myself into these question I made few basic isometric drawings of few of the idea that I thought would be cool to have.

1. This is a iteration of the claw glove idea. As i thought more about the Claw glove, i thought it sounded more wolverine sort of an idea. As i looked further as to what king of glove I should make... I thought  why not go with medieval era  armor gloves. And after which i thought  how about I give  it a cylindrical compartment that had 12 miniature  harpoon type equipment, which a player can use to swing through long gaps in a 3rd person game.


2. My second idea were the Jumping Jack Boots. This idea was iterated from hydro boots as mentioned in my previous  post. The boots give the player ability to   reach for higher ground for a certain period of time. Players must reach to a recharge icon that helps replenish the  fuel in the boots. They are powered with a similar concept of iron man boots except they run on fuel.



3. Gliding bow: This is a fairly new idea. Where a bow can be used  as a glider to get to lower lands in a game.  Pressing a button will allow the player  to glide though long distance  and help them over come some of the hardest obstacles


 4. Glide board: As the mname suggest this board can glide through obstecles with ease and  follows the smae mechanic as Avengers  Helicarrier.  The fans  rotatate at high speed that allow the board to  lift up above the ground and allows the player to cross path with ease. the player does need to collect power up for this prop more the power up the longer and higer the player can glide.

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