After the refrences were gathered, we had to design our boots refreing to diffrent styles that we had picked. These designs were inspired by the styles in the references and were more or less considered kit bashing.
After which we had to choose a version that we felt would be the style that we like. I decided to go with second from the right and made the detailed isometric view to understand how the show can be modeled. The following sketch shows how the wings would articulate and the minitaure fans that would help the player to balance in air.
The next part of the DFA assignment was to create a rendered three quarter view.
After which we had to model the shoe in Autodesk Maya. and have it inserted in to our game that we made.
After which we had to choose a version that we felt would be the style that we like. I decided to go with second from the right and made the detailed isometric view to understand how the show can be modeled. The following sketch shows how the wings would articulate and the minitaure fans that would help the player to balance in air.
The next part of the DFA assignment was to create a rendered three quarter view.
After which we had to model the shoe in Autodesk Maya. and have it inserted in to our game that we made.







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