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An interview with Garret S.Bacak

Introduction:

As per the assignment, I had decided to interview Garret S. Bacak. Garret is a, game designer who is a recent Graduate from Ringling college of art and Design. In the folowing interview session, I asked  him, about  his experiences and  the projects he was currently working on.

Me: Hello garret! How Are you? I believe we have met before during you last year at Ringling. I am currently doing an assignment for game design class and was wondering if you can help me out? The main objective of this assignment is for me to interview a Ringling alumna.

Garret: Hi Mayank, I would be more than happy to help you with your interview assignments.

Me: Thank You Garret. For my first question I would like to ask you is  after graduating from ringling what are kind of job oppertunities are you looking for? and please tell me if you are working as any title  in the industry

Garret: Mayank, currently I  am just looking for any kind of job in the industry, applying for 3d artist positions and looking specifically at environment or prop modeling positions. I am also looking at a few jobs as a game designer. But in the meantime I am currently developing an IOS title. I am also currently working on a few portfolio pieces and applying to jobs. I would like to caution you  that, I would not be able to give you a whole lot of detail on the game, but I will provide some information.

Me: Sound pretty exciting. As an IOS  developer, can you please give me some insight as to   what a IOS  developer does and what are your duties in your current game? i would also like to know what sort of creative process of designing and how you implemented design via programming. I would also like to known what the story is about and what sparked the idea?

Garret:
Well the design process was kind of easy. Marty had clued me into a game design tool that is pretty awesome for artists. And I had recently purchased a super Nintendo system and got an idea for a space shooter in the vain of gradius or galaga etc.From playing similar titles on that system. As far as the programming this software called gamesalad maker is a very visual form of programming that makes it easy to make a game if youve ever taken a programming class. As long as you can think like a programmer you can write the code. since the game was inspired by  vintage games such as galaga, I found that Having a story is unimportant in the current game project I am working on.
The idea was sparked, honestly, when me and my friend (who will be creating the music) got drunk and started talking about old games. I highly recommend that method of idea generation ( He jokes)

 Me: So how long has it been that you have been working on the IOS?

Garret: In realtime since around June. But actual time spent working is maybe a work week. Like I said, lots of other projects and computer issues and social life etc get in the way. 

Mayank, Unfortunatly i would have to eleave our interview  right now as  I have to head off. But please feel free to email me more questions and I'll answer them.

Me: Thank You Garret for taking time  to answer my questions. I  really appreciate it.

Garret: Your Welcome. 

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