Skip to main content

An interview with Garret S.Bacak

Introduction:

As per the assignment, I had decided to interview Garret S. Bacak. Garret is a, game designer who is a recent Graduate from Ringling college of art and Design. In the folowing interview session, I asked  him, about  his experiences and  the projects he was currently working on.

Me: Hello garret! How Are you? I believe we have met before during you last year at Ringling. I am currently doing an assignment for game design class and was wondering if you can help me out? The main objective of this assignment is for me to interview a Ringling alumna.

Garret: Hi Mayank, I would be more than happy to help you with your interview assignments.

Me: Thank You Garret. For my first question I would like to ask you is  after graduating from ringling what are kind of job oppertunities are you looking for? and please tell me if you are working as any title  in the industry

Garret: Mayank, currently I  am just looking for any kind of job in the industry, applying for 3d artist positions and looking specifically at environment or prop modeling positions. I am also looking at a few jobs as a game designer. But in the meantime I am currently developing an IOS title. I am also currently working on a few portfolio pieces and applying to jobs. I would like to caution you  that, I would not be able to give you a whole lot of detail on the game, but I will provide some information.

Me: Sound pretty exciting. As an IOS  developer, can you please give me some insight as to   what a IOS  developer does and what are your duties in your current game? i would also like to know what sort of creative process of designing and how you implemented design via programming. I would also like to known what the story is about and what sparked the idea?

Garret:
Well the design process was kind of easy. Marty had clued me into a game design tool that is pretty awesome for artists. And I had recently purchased a super Nintendo system and got an idea for a space shooter in the vain of gradius or galaga etc.From playing similar titles on that system. As far as the programming this software called gamesalad maker is a very visual form of programming that makes it easy to make a game if youve ever taken a programming class. As long as you can think like a programmer you can write the code. since the game was inspired by  vintage games such as galaga, I found that Having a story is unimportant in the current game project I am working on.
The idea was sparked, honestly, when me and my friend (who will be creating the music) got drunk and started talking about old games. I highly recommend that method of idea generation ( He jokes)

 Me: So how long has it been that you have been working on the IOS?

Garret: In realtime since around June. But actual time spent working is maybe a work week. Like I said, lots of other projects and computer issues and social life etc get in the way. 

Mayank, Unfortunatly i would have to eleave our interview  right now as  I have to head off. But please feel free to email me more questions and I'll answer them.

Me: Thank You Garret for taking time  to answer my questions. I  really appreciate it.

Garret: Your Welcome. 

Comments

Popular posts from this blog

Particles Refrence and Tutorial!!!!!!!!

Hey guys! For this post, I am excited to announce that I have been learning particles in Unreal Engine 4. And i have to say I have learned alot and enjoyed learning particle this far.  When i first started learning them, I thought they would be complicated, but the statement prooved to be false and was surperised how easy it was to understand them and apply them. After practicing through the tutorials I have learned  all the different types of particles, such as, emitter particle effects, HUD emitter particle effects, Mesh particles, Ribbon particles,  animation curve particles. Anyway, continuing the current assignment, i had to do some research on what kind of a particle do I need to work on and how I can apply that to my other collaborative project of the racing level. And the answer to that was kinda obvious. since i wanted to  have a sand storm in my level, I decided to peruse the sand storm effect. I looked at few real life references and few game ones....

Level analysis of Asphalt 8 Airbone

Asphalt 8 Airborne -  London Track- Classic Game over view:  A sphalt  8 Airborne is a racing  game created for IOS and android systems. The game focuses solely on racing  and has individual missions on the side.   Its free to download and  has excellent graphics . There are 9 seasons  in the game, and each season consists of 15 races.   To advance into the next season you should have  collected a certain amount of stars ( act as experience points) to qualify  for next season or you could pay certain amount of money using your credit/ debit card. As you collect money and stars, you can buy  better cars and unlock more tracks. Some tracks can only be unlocked if you have purchased a specific brand of cars. Then again money is the other option. The game also have a multiplayer option. Game Play and Mechanics: • The game play is pretty straight forward. The level is designed to   potray an actual functioning ci...

PONG - Aracade Hits

For my programming class we created PONG  with a little bit of twist. We were paired in a team of two . and we assigned ourselves  a role of a programmer and the other a role of  of effects/ art. I had assumed of the former.  My first goal was to make the  game of pong look like  an old school pong that people can relate to. There fore Black and  white was the color scheme that i went with.  My main goal was to focus on how effects as the effects would  get the players more interested in our game. After creating the color scheme. I wanted  to add a bit of the dramatic flare to it, thus i started making particle effects for the tail of the ball and the radial bursts. For the Trail. I applied a material with opeque properties and  applies it into the cascade UI required module. Following are the values that i changed. I had also disabled velocity so that the trail would look seamless. And for the  radial ...