Thinking about my level design, I was inspired by Mario,Kirby and Sonic games. Having grown up with Nintendos Super Mario Brothers games, I wanted to keep my level simple as well as entertaining. As I recalled playing levels from previous games, I started to add enemies/ monsters to my level that would pose obstacles for the players, to learn controls.
In my level, the player has set amount of time to move (currently I am thinking about approx 30- 45 seconds) to explore the controls. After the player covers a certain distance the screen will start scrolling towards the left of the level, motivating the player to jump over suspended platforms, collecting coins, defeating enemies or avoiding them (up to the player) , using portals and other game mechanics.
The screen scroller will adjust its speed over time to to pose a challenge to the player playing the game as he/ she start feeling comfortable with level, thus keeping the player on their toes.

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