Platform Game Analysis
Kirby's Dreamland
For my platform tutorial analysis, I had chosen Kirby's Dreamland. A game boy edition and the very kirby first game was directed by Masahiro Sakurai. As I started playing the game, the very first difference I noticed, was that, the game would start, by using the start button. Which made me realize that, this was a one person game. as the level loads up, the first observations is the main character and the player can experiment with the controls.
- Up button - Fly
- Down button - to duck
- Left button - to move left
- Right button - to move right
- A button - to short jump
- B button - to to suck in the enemies
Using these options, the player can use any combination defeat on coming enemies. The level increases in difficulties as a player progresses, therefore the learning curve for the game gets steeper with progression of the level. The pacing of the games challenges the player to react faster using numerous combinations.
Players can figure out how to proceed and play the game by using the controls. Once players know how to sue the controls they can figure out how to proceed. During the game, a player faces many different sort of obstacles as the game progresses;
- Slow pacing enemies
- Fast pacing enemies
- Normal pacing enemies
- Flight enemies
- Mini bosses
- Flying bug enemies








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