As i approached this assignment to make exploding barrels and turrets I was mainly inspired by Michel Bay. In the following video, You will see how the turrets detect the players location and aim the barrel basing on approximation of distance and weight
Following are the series o of pictures that show how I created exploding barrels, Turrets and how they interact with the player
Exploding Barrels:
Component Editor
As you can see In the component editor, I have the mesh, The sound The rout ( Sphere) and the particles for explosion and The particles for smoke. All of these components play an Important role in the graph editor.
Graph Editor:
Following is how I approached creating the exploding barrel as it interacts with the car.
So I ended up making 2 types of turrets. 1. That follows along the position of the player and 2nd where it pretend s that its following but it doesnt.
Turret 1:
Component Editor:
Turret 2:
Component Editor:
Graph Editor:
Following are the series o of pictures that show how I created exploding barrels, Turrets and how they interact with the player
Exploding Barrels:
Component Editor
As you can see In the component editor, I have the mesh, The sound The rout ( Sphere) and the particles for explosion and The particles for smoke. All of these components play an Important role in the graph editor.
Graph Editor:
Following is how I approached creating the exploding barrel as it interacts with the car.
Devideing the smoke and the explosion into 2 different sections
Note: For the smoke section: we connect the delay to the explosion section
In the following continues only for the explosion section.
So I ended up making 2 types of turrets. 1. That follows along the position of the player and 2nd where it pretend s that its following but it doesnt.
Turret 1:
Component Editor:
Graph Editor:
Turret 2:
Component Editor:
Graph Editor:










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