Hey guys! For this post, I am excited to announce that I have been learning particles in Unreal Engine 4. And i have to say I have learned alot and enjoyed learning particle this far. When i first started learning them, I thought they would be complicated, but the statement prooved to be false and was surperised how easy it was to understand them and apply them. After practicing through the tutorials I have learned all the different types of particles, such as, emitter particle effects, HUD emitter particle effects, Mesh particles, Ribbon particles, animation curve particles. Anyway, continuing the current assignment, i had to do some research on what kind of a particle do I need to work on and how I can apply that to my other collaborative project of the racing level. And the answer to that was kinda obvious. since i wanted to have a sand storm in my level, I decided to peruse the sand storm effect. I looked at few real life references and few game ones....



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