For teh next step for creating the racing game, we have create a HUD for our vehicle. The first step to approach this is to see what kind of HUD would be suitable for the car as well as the level. Based on these two elements, I researched on several different models of Jeeps and many SUVs. Following are some results that i found for references.
Being inspired by these, I mad a mock HUD concept. The concept is based on the theme of the level as well as the various HUDs that i looked up online,
Hey guys! For this post, I am excited to announce that I have been learning particles in Unreal Engine 4. And i have to say I have learned alot and enjoyed learning particle this far. When i first started learning them, I thought they would be complicated, but the statement prooved to be false and was surperised how easy it was to understand them and apply them. After practicing through the tutorials I have learned all the different types of particles, such as, emitter particle effects, HUD emitter particle effects, Mesh particles, Ribbon particles, animation curve particles. Anyway, continuing the current assignment, i had to do some research on what kind of a particle do I need to work on and how I can apply that to my other collaborative project of the racing level. And the answer to that was kinda obvious. since i wanted to have a sand storm in my level, I decided to peruse the sand storm effect. I looked at few real life references and few game ones....







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