For our programming class we are creating a retro game. The one that me and my team mate Danny choose is Pong. Looking at pong, one can assume that visually it has simplistic style. Since we have to create similar mechanics in the new Unreal Engine 4. I observed the above video to see what are the attributes and mechanics involved.
There's one simple mechanic in pong which is; YOU as an individual has to win against your friend or rival. The game dictates that each player controls a paddel and has to out maneuver the other by using startergies and wits. the player to score 10 points first wins.
Elements in Pong:
If we convert the materials used in pong to unreal engine, I could point out that using 2 physical materials 1 on the floor and other on the walls and paddels, we can give the same effect as an actual pong.
Programming aspect.
The main programming aspect comes into play in the following :
1.Score counter.
2. Spawning of the ball based on who scored.
3. addition of extra difficulty by including pop up walls after a certain time limit.
4. Spawning multiple balls etc.
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