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Showing posts from May, 2015

PONG - Aracade Hits

For my programming class we created PONG  with a little bit of twist. We were paired in a team of two . and we assigned ourselves  a role of a programmer and the other a role of  of effects/ art. I had assumed of the former.  My first goal was to make the  game of pong look like  an old school pong that people can relate to. There fore Black and  white was the color scheme that i went with.  My main goal was to focus on how effects as the effects would  get the players more interested in our game. After creating the color scheme. I wanted  to add a bit of the dramatic flare to it, thus i started making particle effects for the tail of the ball and the radial bursts. For the Trail. I applied a material with opeque properties and  applies it into the cascade UI required module. Following are the values that i changed. I had also disabled velocity so that the trail would look seamless. And for the  radial ...

Shape / face/gesture studies.

In order to improve my self in modeling in Autodesk Maya,  and Z Brush. I use lots of traditional ways to learn how  to model and render a character or any form in 3D software.  To understand  how faces and shapes work, i do a lot of drawings from real life. When i draw, i accept that fact that my drawings may not turn out to be amazing master pieces,however, I do convince myself that  no matter how the drawing comes out  i will  try to get  as much details as possible.sometimes its hard to even get gestures in real life, however, i have developed a a skill  with my vision that once i capture a gesture in my vision i can  close my eyes and see how basic rules apply. Rules such as with shift,  how the shoulder is aligned to the hip, which direction are the knees and  feet facing. Understanding basic  rules and limitations of human anatomy is crucial and helps understand and get the results. It is a good practice to  s...

Vehicle

For our vehicle game which is  titled Sophomore Spinout2015. We were allowed to created any vehicle that we wanted to create withing the requirement of the assignment. The requirements were: 1.  The vehicle  needs to have 4 wheels 2.  It need should already be in existence. ( no fictional or prototype designs) 3.  And should be closed on the top. Based the requirements, I  researched  on many different type of vehicles and decided to create a car. Researching on what company  and type I wanted to create, I decided to  create a Jeep Wrangler 2013.  The following  are the reference pictures i took from the internet and from real life.  After looking through for proper stock pictures i decided that o will go with the following pictures to create  my model.  Based on all teh images rfrences above. as you can see the progress from left to right. from left: 1. bl...

Driver / charecter

For our vehicle game, we were allowed to create a character that matched our car and perhaps our environment. For my character i based it off on traditional Arab men that  drive tourist to desert safari in Dubai.. Having done research  i soon realized that the clothing they wore was similar to what usually everyone wears in western countries (i.e. T shirt, jeans, Nike shoes) Having seen these, I started to think how could i get my character to stand out of the crowd, and  at the same time have him blend with the environment and the car. Therefor. I researched on to how people from the Arab countries dressed in their traditional outfit.And after which i decided to fuse the two. As seen below. Once the  character design was ready. I started  modeling the character using the bust provided by Ringling college of art and design instructors.  Based on which I modeled  my characters clothing. using paint polygon tools in maya. After which ...