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PONG - Aracade Hits


For my programming class we created PONG  with a little bit of twist. We were paired in a team of two . and we assigned ourselves  a role of a programmer and the other a role of  of effects/ art. I had assumed of the former.  My first goal was to make the  game of pong look like  an old school pong that people can relate to. There fore Black and  white was the color scheme that i went with.  My main goal was to focus on how effects as the effects would  get the players more interested in our game. After creating the color scheme. I wanted  to add a bit of the dramatic flare to it, thus i started making particle effects for the tail of the ball and the radial bursts.




For the Trail. I applied a material with opeque properties and  applies it into the cascade UI required module. Following are the values that i changed. I had also disabled velocity so that the trail would look seamless.






And for the  radial  burst i followed a tutorial regarding spark emitters in UE4  by zac in YouTube. although unlike changing all the values, I changed the value of only X axis and played with them. I had also applied the same material used in the trail.















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