Once the character design was ready. I started modeling the character using the bust provided by Ringling college of art and design instructors. Based on which I modeled my characters clothing. using paint polygon tools in maya. After which i had took him the model into z brush and added details such as folds . As seen below.
After creating my high poly , when I brought the character into maya, I realized that number of triangles, the high poly model had skyrocketed over the roof and had to figure out how to bring it down to the give triangle limit of 25000. My 3d instructor had guided me on how to get the limit down to 25000, by using Maya modeling tools that helped me get back to the limit. and following is the how my character looked. Even though he lost some details. I was pretty happy with him.
After which we were asked to had to texture him using substance painter. I do have to be honest that initially it was difficult to adapt to however once i got used to it. Its a pretty powerful software. Any ways following was the result.












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