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Driver / charecter



For our vehicle game, we were allowed to create a character that matched our car and perhaps our environment. For my character i based it off on traditional Arab men that  drive tourist to desert safari in Dubai.. Having done research  i soon realized that the clothing they wore was similar to what usually everyone wears in western countries (i.e. T shirt, jeans, Nike shoes) Having seen these, I started to think how could i get my character to stand out of the crowd, and  at the same time have him blend with the environment and the car. Therefor. I researched on to how people from the Arab countries dressed in their traditional outfit.And after which i decided to fuse the two. As seen below.





Once the  character design was ready. I started  modeling the character using the bust provided by Ringling college of art and design instructors.  Based on which I modeled  my characters clothing. using paint polygon tools in maya. After which i had took him the model into z brush  and added  details such as  folds . As seen below.

After  creating my high poly , when I brought the character into maya, I realized that number of triangles, the high poly model had  skyrocketed over the roof and had to figure out how to bring it down to the give triangle limit of 25000. My 3d instructor  had guided me on how to get the limit down  to 25000, by using Maya modeling tools that  helped me get back to the limit. and following is the how my character looked. Even though he lost some details. I was pretty happy with him.










 After which we were asked to had to texture him using substance painter. I do have to be honest that initially it was difficult to adapt to however once i got used to it. Its a pretty powerful software. Any ways following was the result.






























































 

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