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Shape / face/gesture studies.

In order to improve my self in modeling in Autodesk Maya,  and Z Brush. I use lots of traditional ways to learn how  to model and render a character or any form in 3D software.  To understand  how faces and shapes work, i do a lot of drawings from real life. When i draw, i accept that fact that my drawings may not turn out to be amazing master pieces,however, I do convince myself that  no matter how the drawing comes out  i will  try to get  as much details as possible.sometimes its hard to even get gestures in real life, however, i have developed a a skill  with my vision that once i capture a gesture in my vision i can  close my eyes and see how basic rules apply. Rules such as with shift,  how the shoulder is aligned to the hip, which direction are the knees and  feet facing. Understanding basic  rules and limitations of human anatomy is crucial and helps understand and get the results. It is a good practice to  start with your friends and  ask them for their consent. You should ask others for their consent as well, if you draw them, so that you wont have any misunderstandings.

First thing I do when I am drawing for life , is look around and  choose a suitable subject.( preferably some one whose sitting or reading a newspaper or  reading a book.)Once you start, make sure you start with basic shapes. Cover the bigger picture  after you have the basic shape going according to the pose,  you can start adding details like curves and outline on the body. This provides better organic nature to your drawing. after which  you start going into details on folds. After which you start to render.

Following are few of my drawings from life  each one of them was time 30 secs - 2 mins. The following helped me to understand how form works and now when i create anatomy of the characters. 





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