Skip to main content

Posts

Dont Escape 3 game analysis

For our game design we are working on creating puzzle game and to  understand how puzzle games work we had to  pick out a puzzle game that resembled close to our idea. The puzzle game that i decided to go for was called Don't escape 3, is a first person puzzle action game and follows the pattern of Mystery House game which was produced by sierra. The primary mechanics used for moving are the Left mouse button. that is used for the player to move from room to room. Unlocking doors and cracking doors, welding through  locks.The types of puzzles that are present are sequence puzzles, detective puzzle and, combinations etc. The puzzles in this game make the player The narration starts with you  being on a spaceship and there is a countdown for the airlocks to open and you being sucked out. As you quickly disengage airlock as the timer is running down. after which you have to find you way out of the room and noticing the surroundings, the narrative slowly is revealed t...

Trailer Time!!!!!!!

so heres a quickly done triler for my heroprop where we had to convay a story line. I decided to go the most cliche way possible!  :) this was fun!!!!

Level design and boots functionality for Game Design

after modeling the boots, we had to take them in Unreal Engine  and had to rig them to the skeleton of our charecter. after which we had to test the functionality and see how the gameplay would feel. I am proud the present the following Video of my jet boots and the level.  

SKetches and modeling of hero prop!

After the refrences were gathered, we had to design our boots refreing to diffrent styles that we had picked. These designs were inspired by the styles in the references and were more or less considered kit bashing. After which we had to choose a version that we felt would be the style that we like. I decided to go with second from the right and made the detailed isometric view to understand how the show can be modeled. The following sketch shows  how the wings would articulate and the minitaure fans  that would help the player to balance in air.  The next part of the DFA assignment was to create a rendered  three quarter view. After which we had to model the shoe in Autodesk Maya.  and have it inserted in to our game that we made.

Style guide and real life refrences

The next step for my hero prop was to look into the style of the Jet boots i wanted to go for. After much research, I decided to go with the Marvels, Iron man style boots and , was greatly inspired by Marvel and Disney's, Avengers movie. After which we had to create 2 sheets , one for style guide reference sheet the other that consisted of real world objects that could be mashed together to make my hero prop come to life.  Following are the reference sheets. Disclaimer: I do not own any right to any of the following images in this post, these images were strictly used for research and educational assignment guideline purposes for my DFA class.

Hero Prop/Toy

After much discussion,  my instructor and I came to a conclusion that i was going to work on Jet boots as my hero prop. Principle: For jet boots to work, the player must  obtain minimum of 1 power up  to activate his boots to  jump/ glide over the obstacles. Basically, more power ups you claim the  higher  or further you can jump/glide. Based on which  i made a prototype design of the level and the 3 main obsticles that the player will face in the tutorial level.

4 Prefreable ideas

After thinking about the game mechanic, I decided to do some research as to what ideas i preferred for the hero prop. Since the prop is to be used as a third person player game... i started to wonder how will the player interact with the prop and how would the prop work in regards to obstacles? What would be the obstacles that would require the player to  use the prop, what sort of fundamentals can i use from the rela world and the past games that require a hero prop that would function well and looks cool? Divulging myself into these question I made few basic isometric drawings of few of the idea that I thought would be cool to have. 1. This is a iteration of the claw glove idea. As i thought more about the Claw glove, i thought it sounded more wolverine sort of an idea. As i looked further as to what king of glove I should make... I thought  why not go with medieval era  armor gloves. And after which i thought  how about I give  it a cylindrical compartme...