In my previous class at Ringling college of art and design, every student participated in play testing their print and play version of their game. we had to team up with other 2 students and hand each of us were given a timeline of 30 minutes. 30 minutes were divided into the ration of 10 : 20. Where 10 minutes were given for the players to go through the instructions and setup of the game and 20 minutes for finsihing the game , played by other 2 players. The creator of the game was not allowed to help the players in the first 10 minutes, to see and recogonise the faults in the instruction booklet. I was gievn well directed feedback on my instruction booklet and was recommended to go back and make the instructions shorter and to the point. Another good suggestion that i was given was to add some diagrams and examples to clear out some of the gray areas so that the players would n...