In my previous class at Ringling college of art and design, every student participated in play testing their print and play version of their game. we had to team up with other 2 students and hand each of us were given a timeline of 30 minutes. 30 minutes were divided into the ration of 10 : 20. Where 10 minutes were given for the players to go through the instructions and setup of the game and 20 minutes for finsihing the game , played by other 2 players. The creator of the game was not allowed to help the players in the first 10 minutes, to see and recogonise the faults in the instruction booklet. I was gievn well directed feedback on my instruction booklet and was recommended to go back and make the instructions shorter and to the point. Another good suggestion that i was given was to add some diagrams and examples to clear out some of the gray areas so that the players would not feel lost while reading the play by play action.
Once the 10 minutes were up, the creator of the game could speak and help the players if they had any questions or doubts regarding their turns. Overall i had a positive feed back, that the concept of the game was fun, and the game was completed well under 20 minutes mark. However, some of the suggestions; such as place different monsters of the game closer to the goal, as well as include some sort of a reward for the player to beat the monster.
Based on the suggestions given, I feel that most of them were valid as I had observed that there were few extra elements need to be included in the game to make it more exciting.
Once the 10 minutes were up, the creator of the game could speak and help the players if they had any questions or doubts regarding their turns. Overall i had a positive feed back, that the concept of the game was fun, and the game was completed well under 20 minutes mark. However, some of the suggestions; such as place different monsters of the game closer to the goal, as well as include some sort of a reward for the player to beat the monster.
Based on the suggestions given, I feel that most of them were valid as I had observed that there were few extra elements need to be included in the game to make it more exciting.
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