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Experimental game Experience

In  our recent class in game design,  My instructor introduced me and the rest of my  class to a new experimental game that he had created. The goal of this game was to  help students understand the importance tangible prizes and the role they play in games. our class was split into 2 groups and every student in the class was given a pair of  die to each student. And  each group was provided with 5 poker chips. The rules of the game were that only the player  who roles the number 6 simultaneously on both dice can only pick one poker chip. If someone  roles  the number 7 in the same instance of calling "freeze" the player with double 6s gets to take the chip of  the player who  rolled 7. If the player  who rolled 7 does not have any chips, it is only at that moment that the player who rolled double 6s is allowed to pick up the casino chip from pot. The intensity initially was  aggressive and attracted a lot more  attention to the play.

Next were were introduced to a new prize in a similar version of the game.  The only variation was  that a the prize of the poker chips were swapped with mini Oreo cookies. The new prize was initially welcomed  with enthusiasm  but had not made any major impact on the group. the group continued to play however soon  the outcome  remained the same.

The third version of the game, was similar to the first two versions. however, in this version the prize of edible Oreo cookies was swapped by five $1 bills. Even though it helped getting the group to try a bit more harder and  had motivated the group a little bit, however,  the participants of the game  quickly grew tiered of it. i believe that the game was well planned however,  understanding the mechanics and changing the rules a bit would have made the game more interesting, or perhaps adding  some more restrictions would  have helped the players to  try harder to gain rewards.

To summarize,the importance of rewards is important  as they provide motivation and different rewards can bring out different outcomes.

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