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Hero Prop/Toy

After much discussion,  my instructor and I came to a conclusion that i was going to work on Jet boots as my hero prop. Principle: For jet boots to work, the player must  obtain minimum of 1 power up  to activate his boots to  jump/ glide over the obstacles. Basically, more power ups you claim the  higher  or further you can jump/glide. Based on which  i made a prototype design of the level and the 3 main obsticles that the player will face in the tutorial level.

4 Prefreable ideas

After thinking about the game mechanic, I decided to do some research as to what ideas i preferred for the hero prop. Since the prop is to be used as a third person player game... i started to wonder how will the player interact with the prop and how would the prop work in regards to obstacles? What would be the obstacles that would require the player to  use the prop, what sort of fundamentals can i use from the rela world and the past games that require a hero prop that would function well and looks cool? Divulging myself into these question I made few basic isometric drawings of few of the idea that I thought would be cool to have. 1. This is a iteration of the claw glove idea. As i thought more about the Claw glove, i thought it sounded more wolverine sort of an idea. As i looked further as to what king of glove I should make... I thought  why not go with medieval era  armor gloves. And after which i thought  how about I give  it a cylindrical compartme...

Hero prop game mechanic - Brian storming ideas

1. Retractable Spear Ball -  this is a weapon inspired by chinese two sided spears with a mix of star wars  weapon used by darth mole. The weapon is simply a holo tube that consist of  layer of tubes. once activated the  metallic poles come out from both ends and a small sphere with holes come out towards the end. There are small blades  that come from the inside of the wholes  and stiks out the spikes. This can also be customized to have a hot elements inside instead of the tiny spears , this making it a deadly weapon 2. Umbrella blade weapon -  a reverse umbrella, which has sharp blades that are retractable chains and at the same time can shield players  from getting attack. it can be used as wide range in a circular motion to attack large number of enemies all sides 3. Claw glove: A mechanical glove that is made out of metal robotics armor. it had the ability to high energy pulse to the player around them that causes his  en...

PONG - Aracade Hits

For my programming class we created PONG  with a little bit of twist. We were paired in a team of two . and we assigned ourselves  a role of a programmer and the other a role of  of effects/ art. I had assumed of the former.  My first goal was to make the  game of pong look like  an old school pong that people can relate to. There fore Black and  white was the color scheme that i went with.  My main goal was to focus on how effects as the effects would  get the players more interested in our game. After creating the color scheme. I wanted  to add a bit of the dramatic flare to it, thus i started making particle effects for the tail of the ball and the radial bursts. For the Trail. I applied a material with opeque properties and  applies it into the cascade UI required module. Following are the values that i changed. I had also disabled velocity so that the trail would look seamless. And for the  radial ...

Shape / face/gesture studies.

In order to improve my self in modeling in Autodesk Maya,  and Z Brush. I use lots of traditional ways to learn how  to model and render a character or any form in 3D software.  To understand  how faces and shapes work, i do a lot of drawings from real life. When i draw, i accept that fact that my drawings may not turn out to be amazing master pieces,however, I do convince myself that  no matter how the drawing comes out  i will  try to get  as much details as possible.sometimes its hard to even get gestures in real life, however, i have developed a a skill  with my vision that once i capture a gesture in my vision i can  close my eyes and see how basic rules apply. Rules such as with shift,  how the shoulder is aligned to the hip, which direction are the knees and  feet facing. Understanding basic  rules and limitations of human anatomy is crucial and helps understand and get the results. It is a good practice to  s...

Vehicle

For our vehicle game which is  titled Sophomore Spinout2015. We were allowed to created any vehicle that we wanted to create withing the requirement of the assignment. The requirements were: 1.  The vehicle  needs to have 4 wheels 2.  It need should already be in existence. ( no fictional or prototype designs) 3.  And should be closed on the top. Based the requirements, I  researched  on many different type of vehicles and decided to create a car. Researching on what company  and type I wanted to create, I decided to  create a Jeep Wrangler 2013.  The following  are the reference pictures i took from the internet and from real life.  After looking through for proper stock pictures i decided that o will go with the following pictures to create  my model.  Based on all teh images rfrences above. as you can see the progress from left to right. from left: 1. bl...

Driver / charecter

For our vehicle game, we were allowed to create a character that matched our car and perhaps our environment. For my character i based it off on traditional Arab men that  drive tourist to desert safari in Dubai.. Having done research  i soon realized that the clothing they wore was similar to what usually everyone wears in western countries (i.e. T shirt, jeans, Nike shoes) Having seen these, I started to think how could i get my character to stand out of the crowd, and  at the same time have him blend with the environment and the car. Therefor. I researched on to how people from the Arab countries dressed in their traditional outfit.And after which i decided to fuse the two. As seen below. Once the  character design was ready. I started  modeling the character using the bust provided by Ringling college of art and design instructors.  Based on which I modeled  my characters clothing. using paint polygon tools in maya. After which ...